EA pulls back loot box system from Star Wars Battlefront II

EA says they got it wrong, apologises.
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In a last minute change to its plans, Electronic Arts (EA) has decided to temporarily remove the loot box system for buying crystals in Star Wars Battlefront II. Crystals are used to buy in-game items and according to EA’s earlier designs, players could use real money to purchase these items and use them to buy in-game items in bundles. This would also help them earn in-game credits, which was then used for unlocking characters in the game.

Many have asserted that the move would promote a “pay to win” attitude amongst players, making the multiplayer mode.

The move to allow real money transactions like this were widely protested by fans on Reddit. Many said that the game’s design would make it a really tedious effort for non-paying players to unlock the series’ most iconic characters, including Luke Skywalker and many others. In addition, others asserted that the move would promote a “pay to win” attitude amongst players, making the multiplayer mode.

“As we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design,” said Oskar Gabrielson, DICE general manager through a statement. “We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right,” he added.